# Changelog (MM/DD/YYYY) ## Version 0.0.53-a (4/1/2025) - April Fools update - Added the Tax Collector ## Version 0.0.54 (4/1/2025) - Updated lighting (note that this is still WIP) - Updated the settings menus - Possibly fixed some bugs regarding crashing ## Version 0.0.52 (3/23/2025) - Added SCP-049 and SCP-049-2 - Removed some assets due to licensing - Updated game engine (initial load times might increase) - Updated map generation - Added some more keycards - Added physics interpolation for smoother gameplay on higher framerates - Add FSR settings - Add more VSync settings - Updated some of the OpenXR parts of the game - Updated item viewmodels - New Big Door and HCZ Door models (thanks XtrithX) - Misc. bug fixes ## 0.0.51 (11/12/2024) - Removed interact hand icons - Added PBR materials for many of the SCP-CB textures - Added a cooldown to the intercom - Fixed up voice chat a bit - Removed the debugging test dummy by the escape area - Changed a bunch of lighting in Light Containment Zone - Fix lower screen resolutions lowering mouse sensitivity - Made SCP footsteps louder - Added a new keycard model and textures - Added a WIP ammo counter when a weapon is held ## 0.0.50 (11/6/2024) - Fixed admin command typo - Added proper gun icons (thanks XtrithX) - Lowered LCZ fan volume - Increase voice chat buffer, and make it UDP instead of TCP (this should reduce lag somewhat) - Added fall damage - Reduced movement speed of human roles - Fixed SCP roles being able to open a not-visible inventory - Added a Fragmentation Grenade - Made position/rotation sync code smoother ## 0.0.49 (11/2/2024) - Updated voice chat to normalize audio volumes for each player - Voice chat now respects the volume setting - Changed the broadcast admin command to no longer require a valid player id, in which case everyone will see the broadcast - Updated the loading screen and waiting for players screen ## 0.0.48 (10/30/2024) - Updated game engine version - - Updated physics engine - - Added D3D12 support - - Shift, Ctrl and Alt for inputs now map only to the left keys, not right and left. - Increased interval for syncing items to reduce network traffic - A bugfix regarding game sounds and possible errors - Removed the gas canister in the surface zone warhead control room - Changed particle effects for SCP-457 ## 0.0.47 (10/29/2024) - Fixed extra ammo items dropping on death - Added SCP-457 - Removed the crash handler - Added mapgen overlap prevention - Public Itch.io release ## 0.0.46 (8/3/2024) - Fixed ammo not syncing - Added item smoothing - Fixed Scientist Ragdolls - Added Zombie ragdolls for temporary use - Rmoved sprint from SCP-106 - Changed the loading screens - Added OpenXR launch batch file - Improved VR mode - Added a new generic room to Heavy Containment Zone from SCP - Containment Breach - Added broadcast admin command ## 0.0.45 (7/17/2024) ### Notable Changes - Scientist models from SCP: Secret Laboratory - Some materials updated to look more realistic and less "flat" - Added some extra lights in Heavy Containment Zone - Added randomized landmark props - - These are props placed at random around generic rooms to help players navigate the facility - Added more item spawns in Entrance Zone - Added sprinting as SCP-106 - Added item throwing (bound to T) ### Full Changelog - Added PBR textures to some of the materials - Fixed Discord RPC showing the full, unformatted server name - Added a new map generation algorithm - Added acceleration to first-person movement - Fixed the admin free-camera window showing first-person models - Fixed some input code - Added throwing (bound to T by default) - - Be careful, there are still some physics issues that can cause your items to go out-of-bounds - Updated the nuke glitch shader - Fixed some bugs with the medkit - Fixed status effects - - This is for future use - Added a new soundtrack from SCP: Secret Laboratory for Heavy Containment Zone - Updated how soundtracks are played - Added sprinting as SCP-106 - - Sprint also drains when walking through doors - Door audio playback can now have overlapping sounds - Added random light sparking - Added some lights in the Heavy Containment Warhead Silo - Added some extra lights in Heavy Containment Zone - Fixed SCP-173 vents requiring the use key to be held down - Added some ventilation audio around Heavy Containment Zone - Added some Fog particles to the Warhead Silo - Added randomized landmark props around the map - Updated some UI parameters - Added more item spawns in Entrance Zone - Added the Scientist model from SCP: Secret Laboratory - Added a ragdoll for Scientists, which is also (temporarily) used for Nine-Tailed-Fox ## 0.0.44 (7/5/2024) - Fixed items visually disappearing when walking up against a wall - Fixed voice chat (hopefully for the last time) - Updated the ragdoll physics - Added a crash handler for clients - Fixed a bug regarding mouse cursor locking - Improved the reload audio-animation syncing - Added input bindings ## 0.0.43 (7/1/2024) - Added Tesla Gates - Fixed Checkpoints having the wrong rotation - Disabled OpenXR at startup (prevents issues with SteamVR) - Added a cooldown to SCP-106's Use portal ability - Fixed SCP-106 getting stuck on open doors ## 0.0.42 (6/22/2024) - Added debugging options for Voice Chat ## 0.0.41 (6/21/2024) - Fixed up the animations for humans - Added a keycard to the PC Lab. - Updated the SCP-106 Pocket Dimension - - After two successful exits in the pocket dimension, you will be killed instead - - Upon exiting the pocket dimension, you will be placed in the same zone you were captured in - SCP-914's vent now starts locked - The label for locking the vent in SCP-914 has been clarified to be for the vent and not SCP-914 itself ## 0.0.40 (6/18/2024) - Increased Ambient Lighting/Brightness slightly - Added directional walking animations - Added different launch files into the game's install folder - Added some new features to the admin panel - SetRole now has an optional argument: UseSpawnpoint (true/false) - Fixed an audio bug with decontamination - Fixed RoundEnd command being able to run at any round state ## 0.0.39 (6/17/2024) - Fixed some more issues with voice chat - Added a new room in LCZ ## 0.0.38h (6/16/2024) - Fixed SCP-106 giving everyone a post-processing effect ## 0.0.38 (6/16/2024) - Fixed map generation - Fixed some issues with voice chat - Fixed network bandwidth usage - Fixed SCP-173 label being incorrect - Serverlist V2 (added info links) - Damage types and causes on ragdolls - Added SCP-012 room - Increased shadowmap size slightly - Changed pre-round text - Fixed SCP-106 pocket dim. exits always being valid - Fixed SCP-106 being able to walk through elevators doors - Added ammo - Added a second LCZ to HCZ elevator checkpoint ## 0.0.37h (6/13/2024) - Fixed CI and NTF spawning with the wrong keycards ## 0.0.37 (6/13/2024) - Crouching while walking no longer plays footsteps - Fixed some UI in the main menu - New hallway room in Entrance Zone - Made SCP-106's pocket dimension a bit easier for the first victims - Fixed NTF models appearing in first person - Added more keycards and changed access for some doors around the facility - Checkpoint doors can now toggle checkpoints in addition to the keycard reader - Fixed SCP-173's model floating in air and being out of sync - Added labels to UI sliders - Added MSAA settings (note that some graphics card drivers might not like MSAA) ## 0.0.36 (6/12/2024) - Added some command aliases - Added LCZ decontamination - - Visual effects yet to be added - Ragdolls now show who died as what - Added language selector - Updated the MTF model - Updated the CI animations slightly - Fixed SCP-106 not being able to walk through checkpoint/timed doors - Added some lights to Gate B - Updated some keycard access rules and spawns ### Language Selector In the user data folder, there should be a `langs` folder with each folder being a different Language. In each Language folder there should be a `lang.csv` file. For example: - `langs` - - `My Custom Language` - - - `lang.csv` ## 0.0.35 (6/8/2024) - Added partial VR support - Fixed inventory text being out-of-sync with the selected item - Removed the blur overlay when getting damaged - Performance improvements - Improved SCP-173 sight detection code - Fixed SCP-106 pocket dimension perma-death until the round ends - Lowered jumpscare volume - Added a keycarded door to Intercom - Added keycard button types - Added a warning popup when starting the game - Added some extra lights around the map - Added boundary in SCP-914 - Fixed up a lot of models - The game is now pre-loaded when joining or hosting ## 0.0.34h (5/21/2024) - Fixed nullref on server builds ## 0.0.34 (5/21/2024) - Fixed SCP-173 being able to visibly turn when seen - Added spectator chat - Added SCP chat - Changed spawn queue - Fixed some bugs regarding the inventory UI ## 0.0.33 (5/19/2024) - Added First-Aid Kit - The server list now only shows servers on the same version - Fixed SCP-914's upgrade system not working correctly - Added new SCP-914 recipes - Added a world model and view model for the Pistol - Added view models for keycards - Cropped nuke announcement voice lines - Added horror sounds - Added some audio mixing effects - Changed ambient lighting ## 0.0.32 (4/24/2024) - Added the Femur Breaker - - There isn't any models as of current, so there is just a trigger that has a label above it - Changed door animations - Added Heavy Containment doors - Added a proper checkpoint from LCZ to HCZ - Improved map generation randomness - Fixed shadow rendering in certain cases - Increased voice chat buffer size - Updated Discord RPC SDK - Added background terrain on Surface Zone - Damage indicators/bleeding effects - Added Discord link in the main menu - Fixed multiple missing triangles on Surface Zone - Added two office rooms from SCP - Containment Breach ## 0.0.31 (4/19/2024) - Added animated models for Chaos Insurgency - Changed surface zone to daytime - Pause menu UI settings sliders are easier to use - Updated engine to 4.2.2 - Fixed up voice chat slightly - Updated the debug UI in the bottom right - Only one of any SCP can spawn at the start of the round - Map generation has been re-written for Light, Heavy, and Entrance Zones - Added animations for SCP-106 teleporting - Added a ragdoll (it's the same model for every class) - Removed the pickup timer for items (this will be added back at a later time) ## 0.0.30 (4/2/2024) - Added viewmodels for chaos - Improved performance in some cases - Fixed animations missing for Class-D - Changed pause menu UI - Fixed SCP-106 being able to move while teleporting ## 0.0.29 (3/31/2024) - Added chaos (with temp. model, no viewmodels as of now) - Fixed escape area - Changed respawn time to be longer - Added a ping counter - Fixed viewmodel reload animations for P90 - Lowered lockroom and checkpoint volume - Added a collider in SCP-372's room by the door - Increased volume of NTF spawn waves back to a reasonable volume ## 0.0.28 (3/30/2024) - Fixed some graphical issues by removing all depth-buffer related shaders (will be added back when the engine bug is fixed) - P90 Viewmodels (note that the reload animation is broken on clients in this build, already fixed for the next) - Disabled relay servers (they didn't work very well) - Added the spinning fan room - Added SCP-106 models - Fixed dedicated server console getting spammed with errors - Misc. bug fixes regarding user interfaces - Dropped Android build support (might add it back later) - Changed projector audio - Fixed serverlist duplicates when spamming the refresh button - Fixed a performance issue where the framerate in fullscreen mode was less than 5 but in windowed mode was over 60 - Updated copyright year - Audio filter changes - Voice chat updated to support per-player audio filters - Speaking indicators for other players (spectator chat and SCP chat still does not exist) - Added Scientist (model is temporary, and they can't escape due to a bug which has been fixed for the next patch) - Added noclip for server admins ## 0.0.27h (1/14/2024) - Fixed the serverlist ## 0.0.27 (1/14/2024) - Overhauled the main menu - Removed CPU/GPU ms counter - Spectator HP bar matches target's HP - Local timezone logs - Issues link in main menu - Landing footstep sound - Hand interaction icon - Changed some fonts - Updated credits - SCP-106 re-added, with a portal teleporting system - In game settings - In game menu changes - Fix guns firing after recoil was applied - YOU ARE text can be translated correctly - Server tags - Fixed setrole to only allow valid roles - Fixed crashes and errors regarding map generation - Fix a single collision box in Gate A - Admin menu can only be seen by admins now - Server list searching - Fixed vents allowing out-of-bounds exploits - Fixed missing vents - Added random ambient sounds - Fixed SCP-106 going through locked doors - Changed inventory UI interactions - Misc. fixes ## 0.0.26 (1/1/2024) - Improved the main menu - Fixed intercom on dedicated servers - SCP-173 is faster on surface - Changed vents UI for SCP-173 - New console UI - Some console commands now work in the menu - Credits menu - Weapon damage falloff - Shooting range dummies at Gate B - Prevent spam of debug logs - More settings for logs - Adjustments to gun stat values ## 0.0.25h (12/29/2023) - Map Generation times decreased (hopefully) ## 0.0.25 (12/29/2023) - Fixed invalid JSON files preventing game launches - Fixed/synced movement animations properly - Items now teleport in elevators - Fixed keycards in hands not being given a texture - Changed the main menu to load the game visually ## 0.0.24 (12/28/2023) - Adjustments to gun stat values - Removed SCP-106 from spawning normally for the time being - Changes to how logging works internally - Fix some commands not being flagged a failed when they did - Removed freecam from non-admins - Player list command for server hosts - Fixed Android and HTTP requests crashing the game - Map Generation is now threaded, meaning the game will run at a decent framerate even when the map is being generated - Fixed inventory UI not working with Mouse Back/Forward/Scroll pressed - Possibly fixed snow not regenerating on non-AMD GPUs - Fixed snow at Gate B disappearing when looking down ## 0.0.23 (12/27/2023) - Adjustments to gun stat values - Updated settings to use JSON and a proper settings system - - All settings from previous versions will be ignored in this new version - - All settings can be overridden from the command line ## 0.0.22 (12/27/2023) - Improved the server list UI, adding in icons that server hosts can set to a png or jpg - Improved the gun system to support spread, recoil and ammo - - You will need to reload the gun once it runs out of ammo - - There is infinite reserve ammo, so reload as much as you please - Changed checkpoint audio volume/settings - Fixed elevators setting the player's vertical view rotation to zero ## 0.0.21h (12/27/2023) - Added player count to server listings Android builds are excluded for this release. v0.0.21 is compatible with v0.0.21h. ## 0.0.21 (12/26/2023) - Dedicated server list - Remote console commands, password protected ## 0.0.20.vents (Patch) (12/25/2023) - Fixed OpenGL builds having a black screen - Changed snow to have a texture and be less tall ## 0.0.20.vents (12/25/2023) - Work-In-Progress Vent system for SCP-173 - - When spawned as 173, there is a second bar with a nuke/danger symbol, when green it is safe to enter the vents, when red being in the vents will damage you over time - - Hold 'E' on vents to enter/exit them - - SCP-914's vent can be locked from a lever in SCP-372's chamber - Snow on surface zone at Gate B - Misc. bug fixes ## 0.0.19 (12/23/2023) - Work-In-Progress Android builds (you will likely need to uninstall every update) - Touch controls for Android builds - Resolution, vsync, and shadows settings ## 0.0.18 (12/22/2023) - Fixed controller inputs on inventory menu - Added SCP-372 room from SCP-CB - Internal refactor of the console commands system - Possible fixes to various networking issues ## 0.0.17 (12/22/2023) - Screen shake on nuke detonate - Player rotation is fully synced now - Fix mouse inputs and controller inputs - Main menu changes - Fix 173 being seen by SCPs ## 0.0.16 (12/21/2023) - Fixed mapgen speeds - Added O5 keycard, used to open the nuke door from last update - Fixed some bugs with picking up items and duplication ## 0.0.15 (12/21/2023) - Pocket dimension exits now lead to surface zone if the nuke is active/detonated - Some slight changes to the main menu - `\n` is now supported in translations - You can now use a controller to play the game *almost* fully - - Missing inputs for some menus - When spawned in, the game will prompt you for your attention in the taskbar (the icon flashes on Windows) - Better input handling - Mic indicator - Nuke room door (currently locked) ## 0.0.14h (12/20/2023) - Fixed mouse inputs for spectators and other players ## 0.0.14 (12/20/2023) - Fixed nuke forever locking the elevators - Input system rewrite (full controller support is planned) - Translation system - - Example file provided at https://virtualwebsite.net/files/SLTwo/translations.csv - - Locale codes: https://docs.godotengine.org/en/stable/tutorials/i18n/locales.html#doc-locales - - You can override translations with file - - - Windows `%AppData%\Godot\app_userdata\SLTwo\lang.csv` - - - Linux: `~/.local/share/godot/app_userdata/SLTwo/lang.csv` - Updated the main menu - Added a cooldown to the nuke - Changed map generation to be less "random" ## 0.0.13 (12/19/2023) - Added visible equipped items for other players (let us know of any issues) - Changed roundlock command to rp (round pause) - Made the pocket dimension slightly predictable - Surface zone nuke room - Nuke mechanic - - Nuke can be disabled in the warhead silo in HCZ - - Nuke can be enabled in the control room near Gate A ## 0.0.12 (12/19/2023) - Fixed dedicated server builds not working at all (they now work on port 27015, UDP) - Changed range at which player info is visible - Pocket dimension exits and SCP-914 work correctly now when teleporting players - Damage is dealt over time when in the pocket dimension - Added a somewhat proper "pause" menu in game - Adjusted the text glitch effect in the menu - Fixed SCP friendly fire - Round lock command ## 0.0.11h (12/18/2023) - Hotfix for 914 not being synced correctly ## 0.0.11 (12/18/2023) - Added the pocket dimension - Added SCP-914 - Fixed SCP-106 not triggering horror music - Updated player info text to fade in and out ## 0.0.10 (12/18/2023) - Fixed 173 and 106 - Mapgen changes - Fixed kill trigger in nuke room - WIP nuke command ## 0.0.9 (12/17/2023) - Added SCP-106 (no pocket dimension yet) - Added nuke room in HCZ (still no nuke) - Replaced the physics engine from Godot's own to Jolt physics ## 0.0.8 (12/17/2023) - Netcode fixes (ie. kick not working) - Added user info overlay when looking at a player - Added information text on items in the inventory - Added re-contain and respawn sounds on the intercom ## 0.0.7 (12/17/2023) - Added generic LCZ hall - Added "fail" sounds when using keycard/locked doors - Added the missing occlusion culling for some LCZ rooms ## 0.0.6 (12/17/2023) - Added LCZ and some more rooms - A single elevator connects HCZ and LCZ, and in HCZ you will need a keycard to open the blast door - Post processing changes ## 0.0.5 (12/16/2023) - Fixed some UI stuff - Added Nine-Tailed Fox, spawn with guns on surface, and win with Class-D for now - Changes to map generation - Added a new keycard, which is required to open the gates - Added doors into the map ## 0.0.4h (12/16/2023) - Fixed some more multiplayer issues ## 0.0.4 (12/16/2023) - Fixed issue with disconnecting clients kicking all other clients - Added timer for round endings - Added player list for all to use/see ## 0.0.3 (12/15/2023) - Round endings ## 0.0.2 (12/15/2023) - Fixed something ## 0.0.1 (12/14/2023) - Initial public build ## OLD (9/23/2023) - This is an older build that was used for testing